Typescript Glossary
Animation
An animation being executed by the frameloop. Normally found attached to a SpringValue.
class Animation<T = any> {
  changed: boolean
  values: readonly AnimatedValue[]
  toValues: readonly number[] | null
  fromValues: readonly number[]
  to: T | FluidValue<T>
  from: T | FluidValue<T>
  config: AnimationConfig
  immediate: boolean
}
AnimationProps
Most of the reserved animation props, except to, from, loop, and the event props.
interface AnimationProps<T = any> {
  config?: SpringConfig | ((key: StringKeys<T>) => SpringConfig)
  delay?: number | ((key: StringKeys<T>) => number)
  immediate?: MatchProp<T>
  cancel?: MatchProp<T>
  pause?: MatchProp<T>
  reset?: MatchProp<T>
  reverse?: boolean
  default?: boolean | SpringProps<T>
}
ControllerUpdate
A value that any SpringValue or Controller can animate to.
export declare type ControllerUpdate<
  State extends Lookup = Lookup,
  Item = undefined,
> = unknown & ToProps<State> & ControllerProps<State, Item>
Lookup
Lookup is typically inferred, so you probably won't need to use it.
It's primarily used to infer the animatable properties from our hooks, e.g. opacity
interface Lookup<T = any> {
  [key: string]: T
}
OneOrMore
export type OneOrMore<T> = T | readonly T[]
SpringUpdate
The props of a useSpring call or its async update function. The T parameter can
be a set of animated values (as an object type) or a primitive type for a single
animated value.
type SpringUpdate<T = any> = ToProps<T> & SpringProps<T>
type SpringsUpdate<State extends Lookup = UnknownProps> =
  | OneOrMore<ControllerUpdate<State>>
  | ((index: number, ctrl: Controller<State>) => ControllerUpdate<State> | null)
SpringValues
SpringValues is contextual to the values you pass to your hook e.g. opacity.
It's type signature is quite complicated, so it's easier to show how you use it.
type MySpringValues = SpringValues<{
  opacity: number
  y: string
}>
TransitionState
TransitionState is the internal state attached to a particular Item
(a single datum from the data array you pass).
interface TransitionState<Item = any, State extends Lookup = Lookup> {
  key: any
  item: Item
  ctrl: Controller<State>
  phase: TransitionPhase
  expired?: boolean
  expirationId?: number
}
UnknownProps
Intersected with other object types to allow for unknown properties.
export interface UnknownProps extends Lookup<unknown> {}